Slow Slice
Fruit-ninja pace, but slow. Calibrate today’s range of motion, then fruit only appears along that reach. After a rest fruit, the next one sits a little past your last max.
Two on-device models run in the tab: 21 3D hand joints and 33 body landmarks. From those we derive finger flexion, pinch distance, neck flexion / side-bend / rotation, and left/right shoulder and elbow angles. Use Sparse / Joints / All on the video to cut how many numbers sit on the overlay. Tracking itself is unsmoothed so it stays live.
Fruit-ninja pace, but slow. Calibrate today’s range of motion, then fruit only appears along that reach. After a rest fruit, the next one sits a little past your last max.
A slow driving lane. Live shoulder joint angle steers the car: raise left to go left, raise right to go right. One arm maps down → left, up → right.
Fly through the gaps by lifting your shoulder or opening your hand. Move at your own pace and take your time.
Calibrate first: move through the range you can do today. Fruit will only show up near that reach.
Stop if anything hurts. After a rest fruit, the next one sits a few percent past your last max — not a jump. Use the buttons on the video.
Hold still until it beeps. Then move until the angle stops climbing — or stay still for 3 seconds — and it beeps and continues. Skip or stop anytime.